The developer diary carries on with explaining some of the larger conflicts of the world. The Angry Earth (the name of one of the factions, it seems) are part of Aeternum’s self-defense system against those invading an colonizing it. I’ve found over the years that I often stick with MMOs and online games a lot longer if they’re set in universes that are already established. Elder Scrolls Online, Lord Of The Rings Online, etc. Guild Wars is an exception for me, but I otherwise find it quite tough to get invested in a world that’s cutting its teeth as an MMO. So when I hear that New World’s factions are things like “the lost,” and “corrupted,” and “ancients”—without even harping on the game’s bland name itself—I wonder if New World will have anything worth remembering.