If nothing else, this overview sure highlights how long it’s been since I’ve played a big Ubisoft romp. You can change the level of texture detail on the environment assets, character, and clutter all separately? Seriously? That’s not new, apparently. Assassin’s Creed O’da Sea had similar levels of granular control over textures. What a brave new world this is. The rest of the nitty gritty on resolution scaling, refresh rate, FPS limit, and all that is in this here video. Katharine, who knows much more about the fiddly hardware bits than I do, has helpfully pointed out that it appears Valhalla uses much less VRAM for its Ultra High settings at 4K resolution than the 8GB or more needed by Watch Dogs Legion, which is a benefit for GPUs with less memory. In the video, it looks like Ubisoft are using about 3.5GB of VRAM with their graphics quality set to Ultra High on 4K. I can confirm that is a much smaller number. As Ubisoft explain, the gameplay settings also let you toggle blood effects, nudity, or assassination sequences to your liking. It may be a game about stabbing people, but if you want more exploration than decapitation, there ya go. For accessibility settings, there are color blindness choices, size and style of subtitles, menu narration, and the ability to change the input style for quick time events. Ubisoft have also previously put together a full post on accessibility options in Valhalla.