Unlike Diablo 2: Resurrected, Deathloop will launch with full support for ultrawide 21:9 monitors as well. Be warned, though, if you intend to play on resolutions higher than 1080p – while not unreasonable, Bethesda’s listed requirements are on the steeper side. Even the minimum specs for Arkane’s remarkably fashionable time looper-shooter ask for an Intel Core i5-8400 and 12GB – 12GB! – of system RAM. Behold the full list, which is separated into three quality tiers:
Deathloop minimum specs (1080p / 30fps with Low settings)
OS – 64-bit Windows 10 version 1909 or higher CPU – Intel Core i5-8400 / AMD Ryzen 5 1600 RAM – 12GB Storage – 30GB available (HDD or SDD) GPU - Nvidia GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) DirectX - Version 12
Deathloop recommended specs (1080p / 60fps with High settings)
OS – 64-bit Windows 10 version 1909 or higher CPU – Intel Core i7-9700K / AMD Ryzen 7 2700X RAM – 16GB Storage – 30GB available (SDD) GPU - Nvidia RTX 2060 / AMD Radeon RX 5700 DirectX - Version 12
Deathloop Ultra 4K specs (4K / 60fps with Ultra settings)
OS – 64-bit Windows 10 version 1909 or higher CPU – Intel Core i9-10900K / AMD Ryzen 7 3800XT RAM - 16GB Storage – 30GB available (SDD) GPU - Nvidia RTX 3080 / AMD Radeon RX 6800 XT DirectX - Version 12
Note: Because I’m a meat-handed idiot, this article original showed the minimum and Ultra 4K requirements the wrong way round. Sorry! Deathloop’s system requirements are certainly a big ask, though if you’re playing at higher resolution you could wring out some extra frames with AMD FidelityFX Super Resolution (FSR). This is something of a simplified, more GPU-agnostic alternative to Nvidia DLSS: an anti-aliasing system that renders games at a lower-than-native resolution, then applies an upscaling algorithm and sharpening filter to make it look like it’s running at your monitor’s usual res. Although it doesn’t have the AI-assisted brainpower of DLSS, meaning it can’t always match Nvidia’s tech on image quality, FSR has proven capable of boosting frame rates in the games it’s been supported in so far. Hopefully Deathloop can make good use of it as well. Us PC lot can also take advantage of a decent handful of graphics options. Besides ultrawide support, Deathloop will feature the following advanced settings:
Adjustable Field of View (65 to 110 degrees) Texture Details Model Details Shadow Details Water Details Terrain Details Decal Details Ambient Occlusion Sun Shadows Post-Process Anti-Aliasing TWAA Sharpness Sharpness Post Process Camera Motion Blur Bloom (yes/no) Depth of Field (yes/no) Lens Flare (yes/no) Light Shafts (yes/no)
It also looks like you can adjust the amount of head bob, should Colt’s neck feel a little too spring-loaded for your tastes, and toggle the size of subtitles between three different sizes – a nice accessibility touch. In hindsight it’s not terribly surprising that Arkane has made another hardware-testing adventure; just as Katharine upgraded her PC for Alan Wake, I remember slamming in a new GTX 1080 and immediately checking to see if it could smooth out Dishonored 2. But enough about how it might run – go check out Imogen’s Deathloop preview to learn more about how it plays, and stay tuned for our full review coming soon.