Overland update 1.2 actually adds quite a few neat changes, but you’ll forgive me for focusing on the pups, I hope. When starting a new game, you can now toggle the “all dogs” option meaning no humans allowed. Ah but wait, the humans were always in charge of chauffeuring their dog party members to each new zone. What now, pups? Well the dogs can drive with this setting on, of course. Also, pugs have been added as a new dog variety. Surely their squishy little faces won’t be a hinderance in the end times. The new update also adds features for both the skilled among us and the tactical rookies like me. A new “tourist” setting removes enemy creatures from the game, presumably meaning that your only obstacle is keeping fuel in your car. There are also rest stop levels midway through each of the biomes so that your party can pull over between dangerous areas. On the other end, a whole chunk of evil difficulty options like “endless night” and “no revives” make for tougher playthroughs. You can find some other details in Overland’s update 1.2 post. Oh, and look at this dog rolling around on top of a dead creature. Yuck, pup. To see this content please enable targeting cookies. Manage cookie settings they’re always doin this nasty pic.twitter.com/wqqFurK73t — Overland (@OverlandGame) September 25, 2020