The new galaxy shapes that Orion brings into the game don’t seem essential, but they’re a nice addition. Mucking about with different galactic styles was always something I appreciated in Star Trek: Birth Of The Federation as a kid, so I’m pretty happy to see the option work its way into Stellaris all these years later. You can now set your galaxy to either 3-arm or 6-arm spiral, one called barred that looks a bit like those vampire shurikens Blade throws, starburst, the very swirly cartwheel, and spoked. That last one seems like a snowflake, which makes the update seem seasonally appropriate somehow. As for the fleet rebalances, these are intended to smooth over some of the ongoing issues Stellaris had with its space combat. Paradox haven’t been able to shoehorn in everything they hope to improve with the 3.6 update, such as the ineffective command limits or the inherent misery of dealing with doomstacks, so those are being addressed in future updates. The devs have implemented a variety of roles in the autodesign tool that apply to different ship types. They’ve also fiddled with the behaviour of ship combat computers, and added the new swarm and torpedo computers. A bunch of weapons changes are in the update too, including making smaller weapons fire faster, and larger ones slower but with more punch. There’s a lot more detail about the Orion update’s changes in the forum post here. Stellaris is on Steam and GOG for £35/$40/€40, and the free 3.6 Orion update is live now. You can read the full patch notes for the update here.